Where the Veil Thins

CITIZEN, THE IMPERIUM CALLS

Every season the recruiters ride the provinces with their focusing crystals, and every season a handful of farm boys and smiths’ sons discover they were born for more. This year the crystal flickers for Marius of Sabinia. A carriage to the capital. A uniform. A dragon of his own at the First Summoning ceremony. The finest military education in the known world, and all the Imperium asks in return is everything.

At the Academia you will learn what every imperial summoner learns: creatures from beyond the Veil are weapons, and a bond is a leash. Hold yours tight, cadet. And do not ask what the Veil is hiding.

You stand behind your creatures and play the whole fight from your hand. Every monster you bond becomes a summon card in your deck.  Swing wide with monsters on the board or control the flow of combat with Magic and Relics.

Wards go down face-down. Your opponent sees a set card and nothing else. When their attack lands on your trigger, the ward flips with all the drama it deserves. Enemy summoners set them too, so every face-down card on their side is a question you have to answer.

Terrain cards tilt the whole battlefield toward an element. Equipment attaches to a monster and falls with it. Relics tick every round. Combo cards get stronger based on what you already played this turn. Damage is rarely the only line.


OVER 200 CREATURES IN SERVICE OF THE IMPERIUM

Every species can be bonded, from farm-field critters to war beasts, each with its own summon card, evolution chain, and cinematic evolution moment. A bond rank from 0 to 10 grows with every fight and unlocks combat passives the deeper it goes. Legendary creatures hide in the world’s quiet places, and recruiting one is a story, not a random drop.

ACADEMY DAYS, ACADEMY NIGHTS

Act 1 is a military academy arc. Sit the lectures, spar your cohort once a day, and take night missions into the borderlands where the Imperium’s enemies gather. Your rival picks the dragon you didn’t. The quiet kid in your cohort matters more than he looks. And some assignments are not what the briefing says.

ARCADE MODE

A story-free roguelite ladder straight from the main menu. Pick a starter dragon, climb 20 opponents, draft a monster from every team you beat, and rebuild your deck between rounds. Your story save is never touched.

ALSO IN THE BOX

Full gamepad support with prompts that match your controller. A codex that fills in as you meet the world. A quest journal that keeps up with you. Autosave that respects your time.

WHERE IT GOES FROM HERE

The Act 1 demo is free. It is an accelerated version of Act 1. It follows Marius from his village to the end of his training, and it ends where the recruitment poster does. Acts 2 and 3, the remaining legendary creatures, and the war itself are in active development. Wishlist to follow along, cadet. The Imperium thanks you for your service.

https://store.steampowered.com/app/4123130/Where_the_Veil_Thins